actor value creation kit

Function RestoreActorValue string asValueName float afAmount native Function RestoreAV string asValueName float afAmount. Alright so Im going to blatantly state that Im a total noob when it comes down to scripting and modding in general.


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Overjoyed at the prospect of being able to create my own skills I was dismayed to find that while properties of existing Actor Values can be edited and you can create a new Actor Value or duplicate an existing one certain fields are greyed out and cannot be.

. Value value Actor Value X Y. ModActorValue is distinct from DamageActorValue because it adjusts the maximum value for the AV while DamageActorValue or RestoreActorValue only adjust the current value. Get the Base Health of whichever enemy mage is hitting NPCActor and multiply it by 0005 mage enemies only.

To modify the current value use DamageActorValue - Actor RestoreActorValue - Actor ModActorValue - Actor or ForceActorValue - Actor. It can also come from the characters race or be derived from a formula. You can change this value to make magic do more or less damage.

Modav will add or subtract if negative the specified value to the current value. Value Actor Value X Y. EnemyMageBaseHealth akAggressor as ActorGetBaseAV Health 0005.

This is defined as the sum of four parts. One new thing I noticed with this Creation Kit was the addition of an Actor Values editor. GetActorValue will return the current value of the Actor Value.

The Base Actor Value. You give the Actor Value a unique name which is its form ID and have the option of specifying a default value for the Actor Value this is normally 00. Press J to jump to the feed.

GetActorValue is slightly faster than GetAV as it is native. Log In Sign Up. Are they hardcoded and if they are then I dont understand why we even have the option to create new ones.

Sometimes the value is set on the Actor Form. For example if an actor has 100 Health ModActorValue by -10 will lower the health total to 9090 whereas DamageActorValue by 10 will result in 90100 Health. A good way is to create one guy in ck then load your mod in tes5edit and you can start copy pasting.

ZEdit patch script probably. Actor Value Editing. Multiply the value by the result of the specified Actor Value times a specified multiplier.

165 rows Setav will set the actor value to the specified value. Heres a big table of actor values including many hidden values. Set the value to the result of the specified Actor Value times a specified multiplier.

When you try and create a new actor value no matter what you type in for a name it throws out a null and doesnt let you edit it or even delete it. Multiply 1 Actor Value Mult. You can use the Creation Kit to create new Actor Values.

The Base Actor Value can come from a variety of places. Set to Actor Value Mult. But I wanted to make my own mod to input a challenge fight of sorts into the game that was reliant on the editing of actor values such as damageresist.

Just right click in the Actor Value list in the Object Window and choose New or Duplicate as with any other type of form. Just do it manually in tes5edit not gonna take that long. To view your skills or attributes the command is.

While GetActorValue returns the current value SetActorValue sets the base value. Multiply the value by the result of 1 plus the product of the specified Actor. Heres a table of actor values.

Is there a reason actor values cant be changed in the creation kit. Forceav will set the actor value to the specified value and it will not revert back after saving. Multiply Actor Value Mult.

Viewing Skills or Attributes. To get the base value see GetBaseActorValue - Actor. Make sure you increase max selected entries.

This function returns the current value as opposed to the base maximum value. Press question mark to learn the rest of the keyboard shortcuts. Actor Values - Creation Kit Modding - posted in Skyrim Special Edition Creation Kit and Modders.


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